Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Internetwork infrastructure requirements for virtual environments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
The VRML 2.0 handbook: building moving worlds on the web
The VRML 2.0 handbook: building moving worlds on the web
Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
MBONE: Interactive Multimedia on the Internet
MBONE: Interactive Multimedia on the Internet
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
A High Performance Totally Ordered Multicast Protocol
Selected Papers from the International Workshop on Theory and Practice in Distributed Systems
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
RAMP: a reliable adaptive multicast protocol
INFOCOM'96 Proceedings of the Fifteenth annual joint conference of the IEEE computer and communications societies conference on The conference on computer communications - Volume 3
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
Virtual worlds as a tool for enterprise services
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
A communications-enabled collaboration platform: work in progress
Principles, Systems and Applications of IP Telecommunications
Feature interaction in a federated communications-enabled collaboration platform
Computer Networks: The International Journal of Computer and Telecommunications Networking
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VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform independent description of virtual worlds, an appropriate network architecture required to realize shared virtual worlds on the Internet is still an open issue. In this paper we will review some basic network architectures for networked VR and introduce DWTP (the Distributed Worlds Transfer and communication Protocol). DWTP is an application layer protocol for shared virtual environments on the Internet. It provides a scalable network architecture for large-scale distributed virtual worlds. We will show how it is used within our current prototype to realize a distributed multi-user virtual environment.