Actors: a model of concurrent computation in distributed systems
Actors: a model of concurrent computation in distributed systems
SOSP '87 Proceedings of the eleventh ACM Symposium on Operating systems principles
Computational complexity versus virtual worlds
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Virtual reality
IEEE Computer Graphics and Applications
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
NPSNET: a multi-player 3D virtual environment over the Internet
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Bringing worlds together: adding multi-user support to VRML
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
The process agent model and message passing in a distributed processing VR system
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Multi-user view-dependent rendering
Proceedings of the conference on Visualization '00
Rapid Prototyping for Distributed Virtual Environments
IEEE Software
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
A Design and Evaluation of the Multi-User Virtual Environment Server System for the Digital Museum
TRON '96 Proceedings of the 13th TRON Project International Symposium
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Seamlessly integrated distributed shared virtual environments
Proceedings of the 20th spring conference on Computer graphics
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Cheat-proof playout for centralized and peer-to-peer gaming
IEEE/ACM Transactions on Networking (TON)
A Distributed Virtual Environment for Collaborative Engineering
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
A zone based architecture for massively multi-user simulations
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A flexible framework for wide-spectrum vr development
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
Real time reliability: mixed reality public transportation
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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