Perceptual organization and the representation of natural form
Artificial Intelligence
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A model integration framework for cooperative design
Proceedings of the MIT-JSME workshop on Computer-aided cooperative product development
Texture and reflection in computer generated images
Communications of the ACM
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Thinglab--a constraint-oriented simulation laboratory.
Thinglab--a constraint-oriented simulation laboratory.
Algebraic constraints
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Modal Matching for Correspondence and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Human figure synthesis and animation for virtual space teleconferencing
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
An architecture to support scalable distributed virtual environment systems on grid
The Journal of Supercomputing
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
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The ability to simulate complex physical situations in real-time is a critical element of any "virtual world" scenario, as well as being key for many engineering and robotics applications. Unfortunately the computation cost of standard physical simulation methods increases rapidly as the situation becomes more complex. The result is that even when using the fastest supercomputers we are still able to interactively simulate only small, toy worlds. To solve this problem I propose changing the way we represent and simulate physics in order to reduce the computational complexity of physical simulation, thus making possible interactive simulation of complex situations.