Computational complexity versus virtual worlds
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
Internetwork infrastructure requirements for virtual environments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Language-level support for exploratory programming of distributed virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
CyPhone—bringing augmented reality to next generation mobile phones
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Supporting large-scale distributed simulation using HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
An abstraction for awareness management in collaborative virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Distributed core multicast (DCM): a multicast routing protocol for many groups with few receivers
ACM SIGCOMM Computer Communication Review
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
A Transatlantic Research and Development Environment
IEEE Computer Graphics and Applications
Priority Scheduling for Networked Virtual Environments
IEEE Computer Graphics and Applications
Distributed Virtual Environments
IEEE Computer Graphics and Applications
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Configuring the Communication Middleware to Support Multi-user Object-Oriented Environments
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Design of the Interactive Sharing Transfer Protocol
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Virtual Reality Transfer Protocol (VRTP) Design Rationale
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Networking Large-Scale Virtual Environments
CA '96 Proceedings of the Computer Animation
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Communication Architectures for Massive Multi-Player Games
Multimedia Tools and Applications
Parallel Computing - Special issue: Parallel and nature-inspired computational paradigms and applications
Scalable peer-to-peer networked virtual environment
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Multiuser 3D virtual simulation environments support in the Gnutella peer-to-peer network
Journal of Parallel and Distributed Computing - Special issue: Design and performance of networks for super-, cluster-, and grid-computing: Part II
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Distributed training system with high-resolution deformable virtual models
Proceedings of the 43rd annual Southeast regional conference - Volume 1
Presence: Teleoperators and Virtual Environments
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Cheat-proof playout for centralized and peer-to-peer gaming
IEEE/ACM Transactions on Networking (TON)
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
Adaptive Support of Range Queries via Push-Pull Algorithms
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
An Evaluation of Push-Pull Algorithms in Support of Cell-Based Interest Management
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Neural Network-Based Load Prediction for Highly Dynamic Distributed Online Games
Euro-Par '08 Proceedings of the 14th international Euro-Par conference on Parallel Processing
Load Skew in Cell-Based Interest Management Systems
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
A task-based load distribution scheme for multi-server-based distributed virtual environment systems
Presence: Teleoperators and Virtual Environments
Performance evaluation of a dynamic approach for networked servers distributed virtual environments
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Frontier sets in large terrains
Proceedings of Graphics Interface 2010
Using software sensors for migrating from classical simulation systems towards virtual worlds
ECBS'97 Proceedings of the 1997 international conference on Engineering of computer-based systems
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Collaborative Interest Management for Peer-to-Peer Networked Virtual Environment
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
A new approach to area of interest management with layered-structures in 2d grid
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
An interest management scheme for mobile peer-to-peer systems
Proceedings of the Winter Simulation Conference
NSS'12 Proceedings of the 6th international conference on Network and System Security
Hierarchical interest management for distributed virtual environments
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
Synchronised range queries in distributed simulations of multiagent systems
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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We describe a network software architecture for solving the problem of scaling very large distributed simulations. The fundamental idea is to logically partition virtual environments by associating spatial, temporal, and functionally related entity classes with network multicast groups. We exploit the actual characteristics of the real-world large-scale environments that are simulated by focusing or restricting an entity's processing and network resources to its area of interest via a local Area of Interest Manager (AOIM). Finally, we present an example of how we would implement this concept for ground vehicles. We have begun design and construction of the AOIM for use with the NPSNET 3D vehicle simulator. NPSNET is currently the only Distributed Interactive Simulation (DIS) protocol compliant simulator using IP Multicast communications and is suitable for operation over the Internet.