Synchronized data distribution management in distributed simulations
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
A communication architecture for massive multiplayer games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Network infrastructure for massively distributed games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Network game traffic modelling
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
IEEE Transactions on Knowledge and Data Engineering
King: estimating latency between arbitrary internet end hosts
Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurment
A Hybrid Approach to Data Distribution Management
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Bandwidth requirement and state consistency in three multiplayer game architectures
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Mercury: supporting scalable multi-attribute range queries
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
An Architecture for Web-Services Based Interest Management in Real Time Distributed Simulation
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Optimized Dynamic Grid-Based DDM Protocol for Large-Scale Distributed Simulation Systems
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Workshop 15 - Volume 16
Dynamically Adaptive Partition-Based Data Distribution Management
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
ICPPW '05 Proceedings of the 2005 International Conference on Parallel Processing Workshops
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
ICDCSW '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems Workshops
Multiserver support for large-scale distributed virtual environments
IEEE Transactions on Multimedia
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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An Interest Management (IM) mechanism eliminates irrelevant status updates transmitted in Distributed Virtual Environments (DVE). This paper proposes a new hierarchical IM mechanism for DVEs. The hierarchical mechanism divides the virtual world into multiple levels of cells and keeps the relationship between an entity and an Area-Of-Interest (AOI) at a particular cell level according to their relative position. As their relative position changes, the relationship level is updated accordingly. Compared with the traditional area-based and cell-based mechanisms, the proposed hierarchical mechanism significantly reduces the communication bandwidth consumption of IM and thus considerably improves the scalability of DVEs. In addition, the proposed mechanism also has much lower computation cost than the traditional mechanisms and very acceptable storage requirement for its data structures.