Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments

  • Authors:
  • Jehn-Ruey Jiang;Yu-Li Huang;Shun-Yun Hu

  • Affiliations:
  • -;-;-

  • Venue:
  • ICDCSW '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems Workshops
  • Year:
  • 2008

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Abstract

Networked virtual environments (NVEs) are computer-generated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention to only a limited visibility sphere called area of interest (AOI) where interactions occur. The dissemination of messages to other users within the AOI (i.e., the AOI neighbors) thus is a fundamental NVE operation referred to as AOI-cast. Existing studies on NVE scalability have focused on system scalability, or the ability for the system to handle a growing number of total users, by using multicast or peer-to-peer (P2P) architectures. However, another overlooked, yet important form of scalability relates to the handling of a growing number of users within the AOI (or AOI scalability). In this paper, we propose two AOI-cast schemes, called VoroCast and FiboCast, to improve the AOI scalability of P2P-based NVEs. VoroCast constructs a spanning tree across all AOI neighbors based on Voronoi diagrams, while FiboCast dynamically adjusts the messaging range by a Fibonacci sequence, so that AOI neighbors would receive updates at frequencies based on their hop counts from the message originator. Simulations show that the two schemes provide better AOI scalability than existing approaches.