Communications of the ACM
Internetwork infrastructure requirements for virtual environments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
IPv6: the new Internet protocol
IPv6: the new Internet protocol
VRML: prelude and future (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
End-to-end routing behavior in the Internet
Conference proceedings on Applications, technologies, architectures, and protocols for computer communications
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Multicast shared virtual worlds using VRML97
Proceedings of the fourth symposium on Virtual reality modeling language
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
Components for distributed virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
MVIP—audio enabled multicast VNet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Component framework infrastructure for virtual environments
Proceedings of the third international conference on Collaborative virtual environments
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
Virtual worlds: VRML clients linked through concurrent chat
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
A Novel Approach to Real-Time RTI Based Distributed Simulation System
ANSS '05 Proceedings of the 38th annual Symposium on Simulation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Presence: Teleoperators and Virtual Environments
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Efficient Load Balancing Schemes for Large-Scale Real-Time HLA/RTI Based Distributed Simulations
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Task characteristics specifications for virtual human avatars
Proceedings of the 2007 Summer Computer Simulation Conference
The virtual reality challenges in the health care area: a panoramic view
Proceedings of the 2008 ACM symposium on Applied computing
Enhancing collaboration in virtual reality applications
Computers and Graphics
HYDROSYS: a mixed reality platform for on-site visualization of environmental data
W2GIS'11 Proceedings of the 10th international conference on Web and wireless geographical information systems
VRML-Based 3d collaborative GIS: a design perspective
W2GIS'04 Proceedings of the 4th international conference on Web and Wireless Geographical Information Systems
A time management optimization framework for large-scale distributed hardware-in-the-loop simulation
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
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Abstract: The capabilities of the Virtual Reality Modeling Language (VRML) permit building large-scale virtual environments (LSVEs) using the Internet and the World Wide Web. However, the underlying network support provided by the hypertext transfer protocol (http) is insufficient for LSVEs. Additional capabilities for lightweight peer-to-peer communications and network monitoring need to be combined with the client-server capabilities of http. To accomplish this task, we present a detailed design rationale for the virtual reality transfer protocol (VRTP). VRTP is designed to support VRML in the same manner as http was designed to support HTML. Since VRTP must be highly optimized on individual desktops and across the Internet, a Cyberspace Backbone (CBone) is also needed for VRTP development and testing. VRTP appears to be a necessary next step in the deployment of all-encompassing interactive internetworked 3D worlds.