Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Object-oriented VRML for multi-user environments
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
SpaceFusion: a multi-server architecture for shared virtual environments
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Efficient dynamics modeling for VRML and Java
Proceedings of the third symposium on Virtual reality modeling language
Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
VSPLUS: A high-level multi-user extension library for interactive VRML worlds
Proceedings of the third symposium on Virtual reality modeling language
DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Graphics internetworking: bottlenecks and breakthroughs
Digital illusion
Distributed Virtual Environments
IEEE Computer Graphics and Applications
Design of the Interactive Sharing Transfer Protocol
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Virtual Reality Transfer Protocol (VRTP) Design Rationale
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Making WAVES: On the design of architectures for low-end distributed virtual environments
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
Adding immersion to collaborative tools
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
MVIP—audio enabled multicast VNet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
A graphical user interface toolkit approach to thin-client computing
Proceedings of the 11th international conference on World Wide Web
An orientation update message filtering algorithm in collaborative virtual environments
Journal of Computer Science and Technology
Multiplayer internet gaming with VRML: a relook
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
Mixed reality participants in smart meeting rooms and smart home environments
Personal and Ubiquitous Computing
A collaborative approach to assembly sequence planning
Advanced Engineering Informatics
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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