One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A general construction scheme for unit quaternion curves with simple high order derivatives
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
An auto-adaptive dead reckoning algorithm for distributed interactive simulation
PADS '99 Proceedings of the thirteenth workshop on Parallel and distributed simulation
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision - Joint special issue on image analysis
Adaptive Attitude Dead-Reckoning by Cumulative Polynomial Extrapolation of Quaternions
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
Effects of local-lag mechanism on task performance in a desktop CVE system
Journal of Computer Science and Technology
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A fuzzy dead reckoning algorithm for distributed interactive applications
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Sequential pattern mining is an important data mining problem with broad applications. However, it, is also a challenging problem since the mining may have to generate or examine a combinatorially explosive number of intermediate subsequences. Recent ...