Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Proceedings of the third symposium on Virtual reality modeling language
Proceedings of the fourth symposium on Virtual reality modeling language
Multicast shared virtual worlds using VRML97
Proceedings of the fourth symposium on Virtual reality modeling language
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
ToolSpace: Web based 3D collaboration
Proceedings of the fourth symposium on Virtual reality modeling language
Visinet: Collaborative 3D Visualization and VR over ATM Networks
IEEE Computer Graphics and Applications
Collaborative Networked Communication: MUDs as Systems Tools: MUDs as Systems Tools
LISA '93 Proceedings of the 7th USENIX conference on System administration
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A Java web application for allowing multiuser collaboration and exploration of existing VRML worlds
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Immersion and gameplay experience: a contingency framework
International Journal of Computer Games Technology
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
A virtual informal learning system for cultural heritage
Transactions on Edutainment VII
A case study of user immersion-based systematic design for serious heritage games
Multimedia Tools and Applications
Hi-index | 0.00 |
While three dimensional collaborative environments have been used for industrial design or interactive games, workgroup collaboration has largely remained in the two-dimensional realm. In this paper, we examine the collaborative capabilities of the Collaborative Virtual Workspace, and how it is used. We then describe our effort to augment this system with an immersive display. By developing an immersive interface to an existing collaboration tool rather than adding collaboration to an immersive world, we hope to discover the advantages and pitfalls that immersive collaboration environments might offer. The first step in this process is to design the immersive environment to provide natural interactions for the activities users normally perform while working within the collaborative environment.