Adding immersion to collaborative tools
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Virtual Presentation and Animation of Qingming Festival by The Riverside
DMAMH '07 Proceedings of the Second Workshop on Digital Media and its Application in Museum & Heritage
"Pimp My Roomba": designing for personalization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Reality in the Digital Olympic Museum
IEEE Computer Graphics and Applications
Robust hand posture recognition integrating multi-cue hand tracking
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Audience interactivity as leverage for effective learning in gaming environments for dome theaters
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
A real-time multi-cue hand tracking algorithm based on computer vision
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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Computer graphics and digital technologies have opened up a myriad of ways for both preservation and transfer of cultural heritage information. The digital storage systems, digital lab notebooks and virtual museums are all examples. VR technology development has made it possible to construct large, immersive and interactive virtual environment for the cultural heritage content. The users could achieve learning outcome by the interactions and immersions in the digital cultural heritage which is reconstructed from the scene no longer in existence. This paper presents a virtual informal learning system for the famous ancient painting of "Qing-ming Festival by the Riverside". Innovative multi-screen projection and interaction techniques are also presented.