The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Real interactivity in interactive entertainment
Digital illusion
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Digital Game-Based Learning
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A virtual informal learning system for cultural heritage
Transactions on Edutainment VII
A case study of user immersion-based systematic design for serious heritage games
Multimedia Tools and Applications
Journal on Computing and Cultural Heritage (JOCCH)
The bit dome: creating an immersive digital environment with a Kinect-based user interface
Journal of Computing Sciences in Colleges
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Informal or free-choice learning has become a well-established means of disseminating knowledge to school classrooms over the last years. Various technology-enhanced public spaces, like science centers and cultural heritage museums, are nowadays equipped with state-of-the-art digital dome theaters, where groups of people (mainly children) attend educational programmes. The overwhelming majority of such 'shows' include astronomical phenomena and in few cases cultural heritage. In this paper, we investigate the potential learning benefit of integrating audience interaction with gaming environments in the immersive space of a dome theater. In order to achieve this, we examine how six factors of the Contextual Model of Learning proposed by Falk & Dierking, can be applied in an integrated schema of group interactivity and game design in immersive learning environments.