A case study of user immersion-based systematic design for serious heritage games

  • Authors:
  • Shengnan Chen;Zhigeng Pan;Mingmin Zhang;Huaqing Shen

  • Affiliations:
  • State Key Lab of CAD & CG, Zhejiang University, Hangzhou, People's Republic of China 310027 and Zhejiang Textile & Fashion College, Ningbo, People's Republic of China 315000;State Key Lab of CAD & CG, Zhejiang University, Hangzhou, People's Republic of China 310027 and Digital Media & HCI Research Center, Hangzhou Normal University, Hangzhou, People's Republic of Chin ...;State Key Lab of CAD & CG, Zhejiang University, Hangzhou, People's Republic of China 310027;Art Department, Zhejiang University, Hangzhou, People's Republic of China 310027

  • Venue:
  • Multimedia Tools and Applications
  • Year:
  • 2013

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Abstract

Modern digital technologies support the preservation and transfer of cultural heritage information via devices and applications such as digital storage systems, electronic books and virtual museums. Advances in virtual and augmented reality, real-time computer graphics and computer games have made it possible to construct large virtual environments in which users may experience cultural heritage through a variety of interactions and immersions. Thus, an emerging problem is to implement an appropriate systematic design method for achieving various types of entertainment, learning and information transfer. This paper proposes two important design factors that impact on user immersion in serious heritage games: user interface space volume and subsystem sequence. The impact of the two factors on proposed systematic design methods was investigated through comparative studies by implementing a serious heritage game system on three different platforms.