Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Adding immersion to collaborative tools
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Applying game design theory to virtual heritage environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Hand Posture Classification and Recognition using the Modified Census Transform
FGR '06 Proceedings of the 7th International Conference on Automatic Face and Gesture Recognition
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Virtual Presentation and Animation of Qingming Festival by The Riverside
DMAMH '07 Proceedings of the Second Workshop on Digital Media and its Application in Museum & Heritage
Dome Displays for Educational Games and Activities in the Museum and on the Road
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Sharing the magic circle with spatially inclusive games
ACM SIGGRAPH ASIA 2008 educators programme
A platform for virtual museums with personalized content
Multimedia Tools and Applications
Robust hand posture recognition integrating multi-cue hand tracking
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Audience interactivity as leverage for effective learning in gaming environments for dome theaters
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Embodied reporting agents as an approach to creating narratives from live virtual worlds
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
A real-time multi-cue hand tracking algorithm based on computer vision
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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Modern digital technologies support the preservation and transfer of cultural heritage information via devices and applications such as digital storage systems, electronic books and virtual museums. Advances in virtual and augmented reality, real-time computer graphics and computer games have made it possible to construct large virtual environments in which users may experience cultural heritage through a variety of interactions and immersions. Thus, an emerging problem is to implement an appropriate systematic design method for achieving various types of entertainment, learning and information transfer. This paper proposes two important design factors that impact on user immersion in serious heritage games: user interface space volume and subsystem sequence. The impact of the two factors on proposed systematic design methods was investigated through comparative studies by implementing a serious heritage game system on three different platforms.