Robust hand posture recognition integrating multi-cue hand tracking
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A real-time bimanual 3D interaction method based on bare-hand tracking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A virtual informal learning system for cultural heritage
Transactions on Edutainment VII
ADCONS'11 Proceedings of the 2011 international conference on Advanced Computing, Networking and Security
Proceedings of the 4th International Conference on Internet Multimedia Computing and Service
A case study of user immersion-based systematic design for serious heritage games
Multimedia Tools and Applications
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Although hand tracking algorithm has been widely used in virtual reality and HCI system, it is still a challenging problem in vision-based research area. Due to the robustness and real-time requirements in VR applications, most hand tracking algorithms require special device to achieve satisfactory results. In this paper, we propose an easy-to-use and inexpensive approach to track the hands accurately with a single normal webcam. Outstretched hand is detected by contour & curvature based detection techniques to initialize the tracking region. Robust multi-cue hand tracking is then achieved by velocity-weighted features and color cue. Experiments show that the proposed multi-cue hand tracking approach achieves continuous real-time results even for the situation of cluttered background. The approach fulfills the speed and accuracy requirements of frontal-view vision-based human computer interactions.