A real-time multi-cue hand tracking algorithm based on computer vision

  • Authors:
  • Zhigeng Pan; Yang Li; Mingmin Zhang; Chao Sun; Kangde Guo; Xing Tang;Steven Zhiying Zhou

  • Affiliations:
  • State Key Lab. of CAD&CG, Zhejiang Univ., Hanyzhou, China;State Key Lab. of CAD&CG, Zhejiang Univ., Hanyzhou, China;State Key Lab. of CAD&CG, Zhejiang Univ., Hanyzhou, China;State Key Lab. of CAD&CG, Zhejiang Univ., Hanyzhou, China;State Key Lab. of CAD&CG, Zhejiang Univ., Hanyzhou, China;-;Dept. of Electr. Comput. Eng., Nat. Univ. of Singapore, Singapore, Singapore

  • Venue:
  • VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
  • Year:
  • 2010

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Abstract

Although hand tracking algorithm has been widely used in virtual reality and HCI system, it is still a challenging problem in vision-based research area. Due to the robustness and real-time requirements in VR applications, most hand tracking algorithms require special device to achieve satisfactory results. In this paper, we propose an easy-to-use and inexpensive approach to track the hands accurately with a single normal webcam. Outstretched hand is detected by contour & curvature based detection techniques to initialize the tracking region. Robust multi-cue hand tracking is then achieved by velocity-weighted features and color cue. Experiments show that the proposed multi-cue hand tracking approach achieves continuous real-time results even for the situation of cluttered background. The approach fulfills the speed and accuracy requirements of frontal-view vision-based human computer interactions.