Proceedings of the 1997 symposium on Interactive 3D graphics
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Video matting of complex scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-Time Fingertip Tracking and Gesture Recognition
IEEE Computer Graphics and Applications
Color-Based Probabilistic Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Skin Detection in Video under Changing Illumination Conditions
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
Foreground object detection from videos containing complex background
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
ACM SIGGRAPH 2004 Papers
Gesture Recognition Using Temporal Template Based Trajectories
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Efficient Mean-Shift Tracking via a New Similarity Measure
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Appearance-Guided Particle Filtering for Articulated Hand Tracking
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Real-time hand tracking using a mean shift embedded particle filter
Pattern Recognition
Smart particle filtering for high-dimensional tracking
Computer Vision and Image Understanding
Tracking pointing gesture in 3D space for wearable visual interfaces
Proceedings of the international workshop on Human-centered multimedia
Interacting with 3D objects in a virtual environment using an intuitive gesture system
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Robust hand tracking using a simple color classification technique
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A real-time multi-cue hand tracking algorithm based on computer vision
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
A tutorial on particle filters for online nonlinear/non-GaussianBayesian tracking
IEEE Transactions on Signal Processing
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In this paper, a 2D motion detection bounded hand 3D trajectory tracking and gesture recognition system is proposed for virtual reality interactions. First, the Bayes decision rule for classification of background and foreground is utilized to automatically locate the hand that bounded within a rectangle, and then the trajectory of the hand in 3D space is tracked by mean shift particle filter and stereo imaging. The skin color feature is exploited for image matting that effectively segment the hand contour in video sequence automatically. Finally the hand gesture is recognized by the connected component analysis and line approximation. The proposed technique works without any markers or constraints, overcomes the disturbance of arms and faces in the scene, and can recognize multiple hands with different gestures under complex background.