Camera Calibration with Distortion Models and Accuracy Evaluation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
CONDENSATION—Conditional Density Propagation forVisual Tracking
International Journal of Computer Vision
Detection and Estimation of Pointing Gestures in Dense Disparity Maps
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Arm-Pointing Gesture Interface Using Surrounded Stereo Cameras System
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Integrating context-free and context-dependent attentional mechanisms for gestural object reference
Machine Vision and Applications
3D-tracking of head and hands for pointing gesture recognition in a human-robot interaction scenario
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Visual capture and understanding of hand pointing actions in a 3-D environment
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
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This paper proposes a practical method of tracking pointing gesture in 3D space for wearable visual interfaces. We integrate dense depth maps and contour cues to achieve more stable tracking performance. A strategy of fusing information from selective attention maps and synthetical feature maps is presented for locating the focus of attention pointed at by pointing gesture. We have developed a wearable stereo vision system for pointing gesture tracking, called POGEST, with FPGA-based dense depth mapping at video rate. The system enables a wearer to locate and select an object in 3D space using his/her pointing hand. A common focus of attention shared by a wearer and a computer is established for natural human computer interaction. We also discuss an application of locating objects in 3D virtual environments.