High school graduate refines gyromouse interface for virtual reality: pre-teens play crucial role
ACM SIGGRAPH Computer Graphics
A role-playing virtual world for web-based application courses
Computers & Education
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
Dome Displays for Educational Games and Activities in the Museum and on the Road
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
An Approach to Evaluation Component Design in Building Serious Game
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
User studies of a multiplayer first person shooting game with tangible and physical interaction
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Information and Software Technology
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A game engine-based multi-projection virtual environment with system-level synchronization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
A case study of user immersion-based systematic design for serious heritage games
Multimedia Tools and Applications
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
Hi-index | 4.10 |
Based on Unreal Tournament, the CaveUT game engine gives developers a high-performance, low-cost VR alternative.