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ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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MAS: learning support software platform for people with disabilities
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ACM SIGGRAPH ASIA 2009 Educators Program
Cultural Heritage, User Interfaces and Serious Games at CTU Prague
VSMM '09 Proceedings of the 2009 15th International Conference on Virtual Systems and Multimedia
Game based technology to enhance the learning of history and cultural heritage
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
A Game-Based 3D Simulation of Otranto in the Middle Ages
ACHI '10 Proceedings of the 2010 Third International Conference on Advances in Computer-Human Interactions
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
IEEE Computer Graphics and Applications
O3D-based game learning environments for cultural heritage online education
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Audience interactivity as leverage for effective learning in gaming environments for dome theaters
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MediaEvo project: the life in a medieval town
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Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
International Journal of Learning Technology
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Context and deep learning design
Computers & Education
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
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The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method for games of different characteristics for cultural heritage sites is presented. In the second part, the model is used for the creation of different cultural heritage games. Finally, the third part presents a detailed case study of one of the developed games, showing the implementation and user testing processes as well as its efficiency in terms of education and visit motivation.