The computer music tutorial
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers and Game Developers
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers and Game Developers
Infinite Game Universe: Level Design, Terrain, and Sound
Infinite Game Universe: Level Design, Terrain, and Sound
Beginning Game Audio Programming
Beginning Game Audio Programming
Audio Programming for Interactive Games
Audio Programming for Interactive Games
3D Game Programming All in One
3D Game Programming All in One
IV '06 Proceedings of the conference on Information Visualization
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
Journal on Computing and Cultural Heritage (JOCCH)
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Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. The project explores the areas of effective recording, content management and virtual reality delivery capabilities that are culturally sensitive and involve the indigenous custodians, leaders and communities in remote areas of the Australian ‘outback’. It investigates how players in a serious gaming sense can experience Indigenous virtual heritage in a high fidelity fashion with culturally appropriate interface tools. This paper describes a 3D ambient audio quilt designed and implemented specifically for the Digital Songlines software, which is built using the Torque Game Engine. The audio quilt developed provides dynamic ambient fauna and flora sound effects to represent the varying audio environment of the landscape. This provides an authentic contextualised interesting aural experience that can be different each time a location is entered. This paper reports on completed and ongoing research in this area.