Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit

  • Authors:
  • Craig Gibbons;Theodor G. Wyeld;Brett Leavy;James Hills

  • Affiliations:
  • Australian CRC for Interactiondesign, ACID, Australia;Australian CRC for Interactiondesign, ACID, Australia;Australian CRC for Interactiondesign, ACID, Australia;Australian CRC for Interactiondesign, ACID, Australia

  • Venue:
  • VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
  • Year:
  • 2006

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Abstract

Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. The project explores the areas of effective recording, content management and virtual reality delivery capabilities that are culturally sensitive and involve the indigenous custodians, leaders and communities in remote areas of the Australian ‘outback’. It investigates how players in a serious gaming sense can experience Indigenous virtual heritage in a high fidelity fashion with culturally appropriate interface tools. This paper describes a 3D ambient audio quilt designed and implemented specifically for the Digital Songlines software, which is built using the Torque Game Engine. The audio quilt developed provides dynamic ambient fauna and flora sound effects to represent the varying audio environment of the landscape. This provides an authentic contextualised interesting aural experience that can be different each time a location is entered. This paper reports on completed and ongoing research in this area.