Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine.

  • Authors:
  • Malcolm Pumpa.;Theodor G. Wyeld.

  • Affiliations:
  • Queensland University of Technology, Australia;University of Queensland, Australia

  • Venue:
  • IV '06 Proceedings of the conference on Information Visualization
  • Year:
  • 2006

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Abstract

Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices.