Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
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A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
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ESPranto SDK: an adaptive programming environment for tangible applications
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Balancing Skills to Optimize Fun in Interactive Board Games
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Creating a Development Support Bubble for Children
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Paper-based multimedia interaction as learning tool for disabled children
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A development support bubble for children
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Installation to teach energy conservation to kids through tangible objects in an outdoor environment
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Evaluating technology that makes physical games for children more engaging
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A set of customizable games supporting therapy of children with cerebral palsy
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Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
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In this paper we describe TagTiles, a tangible electronic board game for educational purposes. It was designed to be suitable for investigating the balance between challenge and control by providing fine-grained and wide ranged difficulty levels. TagTiles can address a range of skills including fine motor skills, cognitive and social skills. Evaluation of the game showed that the children appreciated the game and that most of them were offered a challenge that was appropriate for their skill level.