TagTiles: optimal challenge in educational electronics

  • Authors:
  • Janneke Verhaegh;Willem Fontijn;Jettie Hoonhout

  • Affiliations:
  • Philips Research Europe, AE Eindhoven, NL;Philips Research Europe, AE Eindhoven, NL;Philips Research Europe, AE Eindhoven, NL

  • Venue:
  • Proceedings of the 1st international conference on Tangible and embedded interaction
  • Year:
  • 2007

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Abstract

In this paper we describe TagTiles, a tangible electronic board game for educational purposes. It was designed to be suitable for investigating the balance between challenge and control by providing fine-grained and wide ranged difficulty levels. TagTiles can address a range of skills including fine motor skills, cognitive and social skills. Evaluation of the game showed that the children appreciated the game and that most of them were offered a challenge that was appropriate for their skill level.