Digital manipulatives: new toys to think with
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BUILD-IT: a planning tool for construction and design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
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Presence: Teleoperators and Virtual Environments
Designing tangible interfaces for children's collaboration
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Emerging frameworks for tangible user interfaces
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Tangible interfaces in perspective: Guest editors’ introduction
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Personal and Ubiquitous Computing
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Computers & Education
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This paper presents the results of an exploratory comparative study in which we investigated the relationship between interface style and school-aged children's enjoyment and engagement while doing puzzles. Pairs of participants played with a jigsaw puzzle that was implemented using three different interface styles: physical (traditional), graphical and tangible. In order to investigate interactional differences between the three interface styles, we recorded subjective ratings of enjoyment, three related subscales, measured times and counts of behavioral based indications of engagement. Qualitative analysis based on observational notes and audio responses to open interview questions helped contextualize the quantitative findings and provided key insights into interactional differences not apparent in the quantitative findings. We summarize our main findings and discuss the design implications for tangible user interfaces.