Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TOK: a tangible interface for storytelling
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Tangicons 3.0: an educational non-competitive collaborative game
Proceedings of the 11th International Conference on Interaction Design and Children
Design challenges and concept for intergenerational online learning
Proceedings of the 11th International Conference on Interaction Design and Children
t-books: merging traditional storybooks with electronics
Proceedings of the 11th International Conference on Interaction Design and Children
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
t-words: playing with sounds and creating narratives
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Designing a long term study evaluating a physical interface for preschoolers
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 12th International Conference on Interaction Design and Children
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We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-graphical user interface devices with motion and neighbor sensing, graphical display, and wireless communication. Siftables provide a unique opportunity to give children responsive feedback about the movement and arrangement of a distributed set of objects. We contrast the use case that includes an external display to their use as a standalone application platform. We outline design strategies for communicating information about the affordances of the Siftables and methods of providing dynamic feedback to encourage manipulation and to increase engagement during application use for hybrid tangible-graphical user interfaces.