Using tangible user interfaces in computer-based training systems for low-functioning autistic children

  • Authors:
  • Karanya Sitdhisanguan;Nopporn Chotikakamthorn;Ajchara Dechaboon;Patcharaporn Out

  • Affiliations:
  • Faculty of Information Technology, King Mongkut's Institute of Technology Ladkrabang, Bangkok, Thailand;Faculty of Information Technology, King Mongkut's Institute of Technology Ladkrabang, Bangkok, Thailand;Occupation Department, Chiangrai Hospital, Chiangrai, Thailand;Pediatric Department, Chiangrai Hospital, Chiangrai, Thailand

  • Venue:
  • Personal and Ubiquitous Computing
  • Year:
  • 2012

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Abstract

In this paper, the design of a computer-based training (CBT) system for low-functioning autistic children is addressed. The emphasis is on ease-of-use and learning efficiency of CBT systems with different interaction styles, namely the WIMP (Window Icon Menu Pointing Device) and TUI (Tangible User Interface) interaction styles. Two WIMP-based CBT systems with different pointing devices were involved in the study. The first system applied a standard computer mouse as a pointing device, while the second one employed a touch screen instead. For the TUI-based CBT system, a tabletop setting was adopted. Based on the known characteristics of TUI and children with autism, as well as related cognitive and learning theories, the benefits of TUI for low-functioning autistic children have been investigated. Elementary skill teaching was chosen as a case study for performance evaluation of these CBT systems. Empirical results show that the touch-based and TUI-based systems offered much better ease-of-use performance than that of the mouse-based system. Regarding learning efficacy, experimental results show that the TUI-based system achieved higher skill improvement, as compared with the WIMP-based system and a non-computer training method. Some guidelines and suggestions for the design of a TUI-based system for children with autism are summarized.