Child's play: computer games, theories of play and children's development
CRPIT '03 Proceedings of the international federation for information processing working group 3.5 open conference on Young children and learning technologies - Volume 34
Teaching severely autistic children to recognise emotions: finding a methodology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
SMART-games: a video game intervention for children with Autism Spectrum Disorders
Proceedings of the 9th International Conference on Interaction Design and Children
Interactive visual supports for children with autism
Personal and Ubiquitous Computing
Motor, emotional and cognitive empathic abilities in children with autism and conduct disorder
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
A context-sensitive device to help people with autism cope with anxiety
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
A framework for designing assistive technologies for teaching children with ASDs emotions
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
A feasibility study in using facial expressions analysis to evaluate player experiences
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Can you CopyMe?: an expression mimicking serious game
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Can you CopyMe?: an expression mimicking serious game
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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The purpose of the proposed project is to create an expression recognition game to encourage positive emotional development of children with autism spectrum disorders (ASDs). Video games are emerging as forms of computer-aided interventions for the treatment of autism, however many do not monitor the progression of the child within the game. By learning from existing approaches in ASD games and consolidating guidelines for designing user interfaces for children with autism, this project aims to create a fun and engaging game for children with ASDs that makes use of a touch device camera as a way of classifying facial expressions in order to improve the children's emotional understanding.