Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching severely autistic children to recognise emotions: finding a methodology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Using affective avatars and rich multimedia content for education of children with autism
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving communication skills of children with ASDs through interaction with virtual characters
SEGAH '11 Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health
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This paper presents a theory-driven serious game design framework for teaching emotions to children with autism spectrum disorders (ASDs). The framework is based on the integration of two theoretical models, Kolb's experiential learning model and Piaget's cognitive development model. Based on these theories, we extracted six essential elements (factors) for designing games (and other assistive technologies) to teach children with ASDs emotions: matching, recognizing, observing, understanding, generalizing and mimicking.