Mind maps as behavior controllers for virtual characters
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A framework for designing assistive technologies for teaching children with ASDs emotions
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Special Section on CANS: Sketch express: A sketching interface for facial animation
Computers and Graphics
ECHOES: An intelligent serious game for fostering social communication in children with autism
Information Sciences: an International Journal
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This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly describe the technology behind the character animation pipeline centered on the creation of a generic rig. Then, we detail the facial expression analyzer that uses Active Appearance Models. Last, we describe the user study experiment using game mode "recognize the expression".