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Single display groupware: a model for co-present collaboration
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Individual audio channels with single display groupware: effects on communication and task strategy
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Territoriality in collaborative tabletop workspaces
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Participatory design of an orientation aid for amnesics
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Cooperative gestures: multi-user gestural interactions for co-located groupware
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Mediating Group Dynamics through Tabletop Interface Design
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Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs
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Investigating the educational effectiveness of multiplayer online games for children
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Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
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Software and technologies designed for people with autism: what do users want?
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ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Supporting medical conversations between deaf and hearing individuals with tabletop displays
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Keeping up appearances: interpretation of tangible artifact design
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BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Tabletop displays for small group study: affordances of paper and digital materials
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Accessible Computing (TACCESS)
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
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User-oriented design and tangible interaction for kindergarten children
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Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
Bringing tabletop technologies to kindergarten children
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Actions speak loudly with words: unpacking collaboration around the table
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Was Vygotsky right? evaluating learning effects of social interaction in children internet games
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Bridging the gap between children and tabletop designers
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Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
Teaching social competence: in search of design patterns
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Playing with toys on a tabletop active surface
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COMM notation for specifying collaborative and multimodal interactive systems
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The Collaboration Platform: A Cooperative Work Course Case-Study
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Collaborative learning with interactive surfaces: an interdisciplinary agenda
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Comparing user interaction with low and high fidelity prototypes of tabletop surfaces
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Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
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Digital mysteries: designing for learning at the tabletop
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Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder
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IDEAS: an interface design experience for the autistic spectrum
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Integrating activity theory for context analysis on large display
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Exploring how tangible tools enable collaboration in a multi-touch tabletop game
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Children with special needs: comparing tactile and tangible interaction
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Where the attention is: Discovery learning in novel tangible environments
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Visual application in multi-touch tabletop for mathematics learning: a preliminary study
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Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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Personal and Ubiquitous Computing
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Interaction design patterns for multi-touch tabletop collaborative games
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A pattern language for interactive tabletops in collaborative workspaces
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Personal and Ubiquitous Computing
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This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over six months with a middle school social group therapy class. Our findings indicate that cooperative tabletop computer games are a motivating and supportive tool for facilitating effective group work among our target population and reveal several design lessons to inform the development of similar systems.