A semantic model for reactive entities to support collaborative game design

  • Authors:
  • Alejandro Catalá;Javier Jaen

  • Affiliations:
  • Polytechnic University of Valencia, Valencia;Polytechnic University of Valencia, Valencia

  • Venue:
  • Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
  • Year:
  • 2008

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Abstract

Commercial games for learning purposes have been widely used with relative success. However, very often game content hardly fits to the curriculum content, players lack direct communication, and the focus is only on learning by playing. In this paper we argue that a more interesting approach for learning is to involve players in the design process of the game in a way in which the rules governing the game, the participating virtual entities and the design of the game environment are defined and created by the players themselves. In this respect, keeping in mind that learning environments need to be spaces for discussion, experimentation and reflection, we discuss in this paper one of the many issues that have to be addressed to provide tools for learners to create in a collaborative way their own games. Particularly, we discuss how reactive entities that respond to events that are defined during the creation process can be modeled in a collaborative way. We propose a conceptual model for supporting such a tool for the creation of interactive and reactive environments.