Scaffolding: design issues in single & collaborative virtual environments for social skills learning
EGVE '02 Proceedings of the workshop on Virtual environments 2002
A Front-Ended Approach to the User-Centred Design of VEs
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Universal Access in the Information Society
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design: a multidimensional approach for learners with autism
Proceedings of the 2006 conference on Interaction design and children
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Computer Usage by Children with Down Syndrome: Challenges and Future Research
ACM Transactions on Accessible Computing (TACCESS)
Development of a software-based social tutor for children with autism spectrum disorders
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Astrojumper: motivating children with autism to exercise using a VR game
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Broadening accessibility through special interests: a new approach for software customization
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
ACM SIGACCESS Accessibility and Computing
Didactic software for autistic children
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
FATA: um caminho para soluções interativas individualizadas para reabilitação
Proceedings of the IX Symposium on Human Factors in Computing Systems
Accessible education for autistic children: ABA-based didactic software
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Personal and Ubiquitous Computing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Building autonomous social partners for autistic children
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Literacy LABELS: emergent literacy application design for children with autism
ACM SIGGRAPH 2013 Posters
A usability study on natural interaction devices with ASD children
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Project communicate: empowering children with autism and their caregivers in india
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
ECHOES: An intelligent serious game for fostering social communication in children with autism
Information Sciences: an International Journal
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Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples of seemingly successful technology-based products and prototypes, yet very little is known about how well these solutions are currently integrated into lives of children and adults with autism and their families. This paper reports on results from an anonymous on-line survey intended as a first step to elucidate information about software and technology use. Additionally, data was analyzed to aid creation of future technology-based products for people with autism that are not just effective, but that also meet important user goals and align to their interests and strengths. Major findings included: (1) very few respondents (25\%) had any experience with software or technology designed for people with cognitive disabilities; (2) when asked an open-ended question about what they desire in technology design, respondents reported three major goals (social skills, academic skills, and organization skills), and many suggestions for improvements to software and hardware design; and (3) technology was reported as both a major strength and interest for people with autism.