The design of children's technology
The design of children's technology
The human-computer interaction handbook
Educating via entertainment media: the Sesame Workshop approach
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
What's my method?: a game show on games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The case for multi-user design for computer aided learning in developing regions
Proceedings of the 15th international conference on World Wide Web
Proceedings of the 2006 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Digital Game-Based Learning
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The social basis for learning, particularly in childhood, has been acknowledged since the seminal research of the Russian psychologist Lev Vygotsky. Although his theory is very often cited in HCI literature as a theoretical basis for the design of multi-user interactive artefacts, little empirical data is available that assess Vygotsky's thesis in this domain. This paper presents an empirical study that investigated the learning impact of social interaction in the context of children online edutainment. We developed "multiplayer" and "individual" configurations of an educational internet game and measured the learning benefits of "playing together" and "playing alone" in 54 children from a local elementary school. Not surprisingly, our findings confirm that Vygotsky was right. They provide some empirical evidence that in contexts of online gaming, the presence of interpersonal communication, collective goals, and social activities has measurable beneficial effects on children learning.