Guidelines for usability testing with children
interactions
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The design of children's technology
The design of children's technology
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
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A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
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International Journal of Human-Computer Studies
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Proceedings of the 2003 conference on Interaction design and children
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Proceedings of the 2005 conference on Interaction design and children
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Proceedings of the 2006 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
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Proceedings of the international conference on Advances in computer entertainment technology
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
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Proceedings of the 6th international conference on Interaction design and children
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Behaviour & Information Technology
Interaction Design and Children
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INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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Proceedings of the 10th International Conference on Interaction Design and Children
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Proceedings of the 11th International Conference on Interaction Design and Children
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Rapid assessment of game experiences in public settings
Proceedings of the 4th International Conference on Fun and Games
Translating preschoolers' game experiences into design guidelines via a laddering study
Proceedings of the 12th International Conference on Interaction Design and Children
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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This paper describes exploratory research on how to evaluate concepts for new computer games with small samples of eight- and nine-year-old children. There were two phases to the research, one to validate the methodology with existing games and one to apply the methodology to new game ideas. The results found that separating game ideas (presented as brief written descriptions that were also read aloud to children) from game art (presented on computer screens) elicited the most valid reactions from the children. Rankings and discussion of rationale were more effective than ratings and open-ended questions. Conclusions are that children can effectively evaluate the appeal and potential of game concepts with appropriate methodology.