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Communications of the ACM - Special issue on LISP
How fluent is your interface?: designing for international users
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Design issues involving entertainment click-ons
Conference Companion on Human Factors in Computing Systems
International usability testing: how can we do it early, often, and cost-effectively
CHI '94 Conference Companion on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Social translucence: designing social infrastructures that make collective activity visible
Communications of the ACM - Supporting community and building social capital
A semantic approach to visualizing online conversations
Communications of the ACM - Supporting community and building social capital
CHI '02 Extended Abstracts on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
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CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
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Personal and Ubiquitous Computing
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Journal of the American Society for Information Science and Technology
Etiquette online: from nice to necessary
Communications of the ACM - Human-computer etiquette
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
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CHI '04 Extended Abstracts on Human Factors in Computing Systems
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Usability testing with young children
Proceedings of the 2004 conference on Interaction design and children: building a community
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Proceedings of the 2004 conference on Interaction design and children: building a community
A comparison of think-aloud and post-task interview for usability testing with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Testing the media equation with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
LIFELONG INTERACTIONS: Designing online interactions: what kids want and what designers know
interactions - Optimistic futurism
Toward communicating simple sentences using pictorial representations
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Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
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Proceedings of Graphics Interface 2010
Social networking as a vehicle to foster cross-cultural awareness
Proceedings of the 10th International Conference on Interaction Design and Children
Understanding children's behavior in an asynchronous video-mediated communication environment
Personal and Ubiquitous Computing
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The use of computers for human-to-human communication among adults has been studied for many years, but using computer technology to enable children from all over the world to talk to each other has rarely been discussed by researchers. The goal of our research is to fill this gap and explore the design and evaluation of children's cross-language online communities via a case study of the International Children's Digital Library Communities (ICDLCommunities). This project supports the development of communities for children (ages 7-11) that form around the International Digital Children's Library (ICDL) book collection. In this community the children can learn about each others' cultures and make friends even if they do not speak the same language. They can also read and create stories and ask and answer questions about these. From this evaluation study we learned that: (i) children are very interested in their counterparts in other countries and a remarkable amount of communication takes place even when they do not share a common language; (ii) representing their identity online in many different forms is particularly important to children when communicating in an online community; (iii) children enjoy drawing but representing stories in a sequence of diagrams is challenging and needs support; and (iv) asking and answering questions without language is possible using graphical templates. In this paper we present our findings and make recommendations for designing children's cross-cultural online communities.