People interact through computers not with them
Interacting with Computers
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“It's the computer's fault”: reasoning about computers as moral agents
CHI '95 Conference Companion on Human Factors in Computing Systems
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Design issues involving entertainment click-ons
Conference Companion on Human Factors in Computing Systems
Children's collaboration styles in a Newtonian microworld
Conference Companion on Human Factors in Computing Systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Are computers scapegoats?: attributions of responsibility in human-computer interaction
International Journal of Human-Computer Studies
Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of usability research in designing children's computer products
The design of children's technology
Children as our technology design partners
The design of children's technology
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
The Media Equation Does Not Always Apply: People are not Polite Towards Small Computers
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Digital drumming: a study of co-located, highly coordinated, dyadic collaboration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Human Behavior
International Journal of Human-Computer Studies
Hi-index | 0.01 |
Designers of children's technology are often more interested in user motivation than those who design systems for adults. Since children's technology often has aims such as education or practice, keeping the user engaged and interested is an important objective. The Media Equation - the idea that people respond socially to computers - shows potential for improving engagement and motivation. Studies have shown that people are more positive about both themselves and the computer when software exhibits certain social characteristics. To explore the possible value of the Media Equation as a design concept for children's software, we replicated two of the original Media Equation studies, concerning the effects of praise and team formation. Our results, however, were contrary to our expectations: we did not find evidence that children were significantly affected by social characteristics in software, and adults were influenced in only a few cases. These results raise questions about using the Media Equation as a design principle for children's software.