Anthropomorphism: from Eliza to Terminator 2
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human agency and responsible computing: implications for computer system design
Journal of Systems and Software - Special issue on computer ethics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a human face in an interface
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relief from the audio interface blues: expanding the spectrum of menu, list, and form styles
ACM Transactions on Computer-Human Interaction (TOCHI)
Direct manipulation for comprehensible, predictable and controllable user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Humor in task-oriented computer-mediated communication and human-computer interaction
CHI 98 Cconference Summary on Human Factors in Computing Systems
Human-computer interaction for kids
The human-computer interaction handbook
Between the lines: documenting the multiple dimensions of computer-supported collaborations
Computers & Education - Documenting collaborative interactions: Issues and approaches
Toward a more civilized design: studying the effects of computers that apologize
International Journal of Human-Computer Studies
Testing the media equation with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Duet musical companion: improvisational interfaces for children
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Humour theory and videogames: laughter in the slaughter
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Human Behavior
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Character-based social interfaces present a unique opportunityto integrate emotion into technology interactions. The presentpaper reports on the use of three emotional interactions (humor,praise, and affection) in the audio interfaces for twocharacter-based interactive learning toys. The reasons forselecting the emotions used, the design rationale for theirapplication, and findings from usability testing are reviewed. Itis suggested that as a form of pretend play-acting akin topuppetry, social interfaces can engage the emotions of users in avariety of beneficial ways.