The design of children's technology
The design of children's technology
The human-computer interaction handbook
Educating via entertainment media: the Sesame Workshop approach
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
What's my method?: a game show on games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2006 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Digital Game-Based Learning
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Usability, playability, and long-term engagement in computer games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
DEG: involving end users and domain experts in design of educational games
IS-EUD'11 Proceedings of the Third international conference on End-user development
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Evaluating user experience of adaptive digital educational games with Activity Theory
International Journal of Human-Computer Studies
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a new massive multiplayer online role playing game for introductory programming
Proceedings of the 6th Balkan Conference in Informatics
Feedback Fidelities in Three Different Types of Crisis Management Training Environments
International Journal of Sociotechnology and Knowledge Development
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Multiplayer games are becoming an important part of Internet use, and have been the subject of many theoretical and empirical studies. Still, relatively few researches investigate multiplayer Internet games that are designed for young children and for educational purposes. This paper focuses on the educational effectiveness of this class of systems, and introduces some heuristics for its evaluation. We also report an empirical study that involved eighty-five elementary school children and measured the educational effectiveness of an online multiplayer game. We used both learning benefits analysis and empirical assessment of our heuristics, comparing the findings of the two evaluation methods.