GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
The search for the model gamer
ICC'05 Proceedings of the 9th International Conference on Circuits
Computers in Human Behavior
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Motivations for play in computer role-playing games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Relating cognitive models of computer games to user evaluations of entertainment
Proceedings of the 4th International Conference on Foundations of Digital Games
An Online Survey System on Computer Game Enjoyment and Personality
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Emotionally Adapted Games --- An Example of a First Person Shooter
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Player Performance, Satisfaction, and Video Game Enjoyment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Developing a serious game to evaluate and train group decision making skills
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Emotionally adapted games as a source for positive experiences
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Interactive fitness game for public places
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The influence of implicit and explicit biofeedback in first-person shooter games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An entertainment system for improving motivation in repeated practice of musical instruments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Was Vygotsky right? evaluating learning effects of social interaction in children internet games
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Personality and enjoyment of computer game play
Computers in Industry
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
Evaluating game genres for tagging images
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Serious games for health: personalized exergames
Proceedings of the international conference on Multimedia
Addictive gameplay: what casual game designers can learn from slot machine research
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Map gaming for local promotion
Proceedings of the Workshop on Open Source and Design of Communication
Do games tell stories or do stories play games? the narratological analysis of computer games
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Target assistance for subtly balancing competitive play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance and perceptions of human computation games for image tagging
Proceedings of the 2011 ACM Symposium on Applied Computing
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Difficulty in videogames: an experimental validation of a formal definition
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding playability and motivational needs in human computation games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Presence: Teleoperators and Virtual Environments
Interaction and participation in radio plays: a novel approach to an old medium
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A new framework for entertainment computing: from passive to active experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Spatial presence and perceived reality as predictors of motion-based video game enjoyment
Presence: Teleoperators and Virtual Environments
Computers in Human Behavior
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
Identification with the player character as determinant of video game enjoyment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
How to analyse therapeutic games: the player / game / therapy model
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Computer Gaming Scenarios for Product Development Teams
International Journal of Gaming and Computer-Mediated Simulations
Scatter!: a mobile non-parallel multiplayer exertion game
Proceedings of the 12th International Conference on Interaction Design and Children
Watch your steps: designing a semi-public display to promote physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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The tremendous and still growing popularity of computer and video games has inspired Communication Researchers and Media Psychologists to investigate the factors of the enjoyment experienced by the players. Apparently, the games' interactivity allows for a continuous stream of challenging and competitive situations that have to be resolved by the players. Competition is therefore regarded a key element of the explanation of players' entertainment experience. Subsequent to a theoretical explication, empirical evidence for the role of competition in the playing process and the impact of competitiveness for selective exposure to computer games is reported from a field experiment (N = 349) and an online survey study (N = 795).