Hypertext & hypermedia: theory and applications
Hypertext & hypermedia: theory and applications
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
CIKM '97 Proceedings of the sixth international conference on Information and knowledge management
The invisible computer
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - First anniversary issue
Storytelling evolves on the web: case study: EXOCOG and the future of storytelling
interactions - Immersion
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Radio plays have recently regained both popular interest and commercial success. Yet, listeners are not provided with either feedback channels or the ability to actively participate in this medium. The TAPE-Player concept described in the present paper extends the radio play medium by adding interactivity as well as participation to the production process. The user takes the roles of both actor and director, which includes verbal interpretation, recording, and editing the dialogues for the selected role(s) as the play's script evolves. The creative freedom is supported by TAPE-Player's underlying hypermedia architecture: audio clips are managed separately and combined dynamically to produce a personalised radio play. The applicability of the concept was corroborated in an empirical study. Specifically, the users welcomed the interaction via TAPE-Player's easy-to-use interface, the creative freedom, and the substantial influence they had in producing radio plays in a personalised entertainment medium.