Towards a general theory of action and time
Artificial Intelligence
Constraint propagation algorithms for temporal reasoning: a revised report
Readings in qualitative reasoning about physical systems
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Narrative guidance of interactivity
Narrative guidance of interactivity
Guiding the user through dynamically generated hypermedia presentations with a life-like character
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
It/I: an experiment towards interactive theatrical performances
CHI 98 Cconference Summary on Human Factors in Computing Systems
“It/I”: a theater play featuring an autonomous computer graphics character
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Petri net script: a visual language for describing action, behaviour and plot
ACSC '01 Proceedings of the 24th Australasian conference on Computer science
Using Computer Vision to Control a Reactive Computer Graphics Character in a Theater Play
ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
View management in multimedia databases
The VLDB Journal — The International Journal on Very Large Data Bases
"It/I": a theater play featuring an autonomous computer character
Presence: Teleoperators and Virtual Environments
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
Physically interactive story environments
IBM Systems Journal
Interval Relations in Lexical Semantics of Verbs
Artificial Intelligence Review
Multimedia Tools and Applications
YABS:: a domain-specific language for pervasive computing based on stigmergy
Proceedings of the 5th international conference on Generative programming and component engineering
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
A multi-modal dialogue analysis method for medical interviews based on design of interaction corpus
Personal and Ubiquitous Computing
Interaction and participation in radio plays: a novel approach to an old medium
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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