Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Object composition and playback models for handling multimedia data
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Automatic temporal layout mechanisms
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Maintaining knowledge about temporal intervals
Communications of the ACM
Conceptual Information Processing
Conceptual Information Processing
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Fast Lighting Independent Background Subtraction
VS '98 Proceedings of the 1998 IEEE Workshop on Visual Surveillance
Approximate world models: incorporating qualitative and linguistic information into vision systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
Fast Lighting Independent Background Subtraction
International Journal of Computer Vision - Special issue on a special section on visual surveillance
Physically interactive story environments
IBM Systems Journal
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
YABS:: a domain-specific language for pervasive computing based on stigmergy
Proceedings of the 5th international conference on Generative programming and component engineering
Ozone: continuous state-based media choreography system for live performance
Proceedings of the international conference on Multimedia
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