Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Object composition and playback models for handling multimedia data
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Automatic temporal layout mechanisms
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Maintaining knowledge about temporal intervals
Communications of the ACM
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Fast Lighting Independent Background Subtraction
VS '98 Proceedings of the 1998 IEEE Workshop on Visual Surveillance
Natural language control of animation of task performance in a physical domain
Natural language control of animation of task performance in a physical domain
Representation and recognition of action in interactive spaces
Representation and recognition of action in interactive spaces
Physically interactive story environments
IBM Systems Journal
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Approximate world models: incorporating qualitative and linguistic information into vision systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
Coping with temporal constraints in multimedia presentation planning
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
Interactive "immaterial" screen for performing arts
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
An Efficient Algorithm for Modelling Duration in Hidden Markov Models, with a Dramatic Application
Journal of Mathematical Imaging and Vision
Dynamically reconfigurable vision-based user interfaces
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
Towards virtual actors for acting out stories
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Pictures at an exhibition: a physical/digital puppetry performance piece
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Eight lessons learned about non-verbal interactions through robot theater
ICSR'11 Proceedings of the Third international conference on Social Robotics
Pictures at an exhibition: design of a hybrid puppetry performance piece
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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"It/I" is a two-character theater play in which the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a computer-controlled, camera-monitored stage. The play, performed before live audiences in November 1997, brought an automatic computer character to a theatrical stage for the first time ever. This paper reports the experience and examines important technical developments needed for the successful production of "It/I". In particular we describe the interval script paradigm used to program the computer character and the ACTSCRIPT language for communication of actions and goals. Although our experiments have been restricted to physical interactive spaces, we believe that interval scripts and ACTSCRPT can successfully address the control and management of any virtual environment with a complex temporal structure or a strong underlying narrative.