Visual interpretation of hand gestures as a practical interface modality
Visual interpretation of hand gestures as a practical interface modality
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
"It/I": a theater play featuring an autonomous computer character
Presence: Teleoperators and Virtual Environments
Interacting with Steerable Projected Displays
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Design issues for vision-based computer interaction systems
Proceedings of the 2001 workshop on Perceptive user interfaces
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
Augmented collaborative spaces
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
A portable system for anywhere interactions
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Projector-camera systems for telepresence
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Expanding the Digital Camera's Reach
Computer
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
A foveal inset for large display environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A multi-touch surface using multiple cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Model-based dynamic distribution of user interfaces of critical interactive systems
Proceedings of the 3rd International Conference on Application and Theory of Automation in Command and Control Systems
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
International Journal of Human-Computer Studies
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A significant problem with vision-based user interfaces is that they are typically developed and tuned for one specific configuration - one set of interactions at one location in the world and in image space. This paper describes methods and architecture for a vision system that supports dynamic reconfiguration of interfaces, changing the form and location of the interaction on the fly. We accomplish this by decoupling the functional definition of the interface from the specification of its location in the physical environment and in the camera image. Applications create a user interface by requesting a configuration of predefined widgets. The vision system assembles a tree of image processing components to fulfill the request, using, if necessary, shared computational resources. This interface can be moved to any planar surface in the camera's field of view. We illustrate the power of such a reconfigurable vision-based interaction system in the context of a prototype application involving projected interactive displays.