Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multidimensional binary search trees used for associative searching
Communications of the ACM
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Dynamically reconfigurable vision-based user interfaces
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
TESIS: turn every surface into an interactive surface
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A New Era for Ubicomp Development
IEEE Pervasive Computing
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
What next, ubicomp?: celebrating an intellectual disappearing act
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Evaluation of a programming toolkit for interactive public display applications
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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This paper presents a software toolkit designed to enable the rapid development of multimedia-rich, multi-touch enabled, and interactive projection-based displays. For instance: door displays, floor displays, wall displays, and interactive tables. Despite recent technological advances and the commercialization of hardware required to achieve this at a relatively low cost, creating and deploying such displays remains a difficult task, even for those with the essential technical skills and experience. We assert that greater accessibility of toolkits like the one presented in this paper will reduce these barriers and allow people (not necessarily from the ubiquitous computing domain) to apply the technology to their own fields. To assess this toolkit's suitability for this role, we present a system and usability evaluation. We observed that participants were able to quickly create their own novel display deployments. Our findings offer insights for potential toolkit users and those considering how to write programs for future ubiquitous projected display environments.