Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Sceptre: an infrared laser tracking system for virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Hybrid infrared and visible light projection for location tracking
Proceedings of the 20th annual ACM symposium on User interface software and technology
Localization system for large indoor environments using invisible markers
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Dynamic Adaptation of Projected Imperceptible Codes
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Study on an indoor tracking system with infrared projected markers for large-area applications
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Fast Keypoint Recognition Using Random Ferns
IEEE Transactions on Pattern Analysis and Machine Intelligence
TrackSense: infrastructure free precise indoor positioning using projected patterns
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Enabling beyond-surface interactions for interactive surface with an invisible projection
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hotaru: intuitive manipulation techniques for projected displays of mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Personal Projectors for Pervasive Computing
IEEE Pervasive Computing
Pico projectors: firefly or bright future?
interactions
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When mobile phones expand into handheld tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
LightBeam: nomadic pico projector interaction with real world objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Wall Play: a novel wall/floor interaction concept for mobile projected gaming
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
SideBySide: multi-user gestural interaction with handheld projectors
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
May cause dizziness: applying the simulator sickness questionnaire to handheld projector interaction
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Printed optics: 3D printing of embedded optical elements for interactive devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
AIREAL: interactive tactile experiences in free air
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Seamless interaction using a portable projector in perspective corrected multi display environments
Proceedings of the 1st symposium on Spatial user interaction
Displaydrone: a flying robot based interactive display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Lumitrack: low cost, high precision, high speed tracking with projected m-sequences
Proceedings of the 26th annual ACM symposium on User interface software and technology
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We introduce SideBySide, a system designed for ad-hoc multi-user interaction with handheld projectors. SideBySide uses device-mounted cameras and hybrid visible/infrared light projectors to track multiple independent projected images in relation to one another. This is accomplished by projecting invisible fiducial markers in the near-infrared spectrum. Our system is completely self-contained and can be deployed as a handheld device without instrumentation of the environment. We present the design and implementation of our system including a hybrid handheld projector to project visible and infrared light, and techniques for tracking projected fiducial markers that move and overlap. We introduce a range of example applications that demonstrate the applicability of our system to real-world scenarios such as mobile content exchange, gaming, and education.