Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
Twinkle: Interacting with physical surfaces using handheld projector
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
ArtTorchlight: an exploratory way of viewing paintings using handheld projectors and smart phones
SIGGRAPH Asia 2013 Posters
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Currently we see the emergence of the first commercial projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.