Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Multi-Fingered Tactile Feedback from Virtual and Remote Environments
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
The SmartTool: A system for Augmented Reality of Haptics
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Tactile interfaces for small touch screens
Proceedings of the 16th annual ACM symposium on User interface software and technology
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology
Using neuromuscular electrical stimulation for pseudo-haptic feedback
Proceedings of the ACM symposium on Virtual reality software and technology
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
SenseableRays: opto-haptic substitution for touch-enhanced interactive spaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
BubbleWrap: a textile-based electromagnetic haptic display
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
Mobile music touch: mobile tactile stimulation for passive learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st Augmented Human International Conference
Gilded gait: reshaping the urban experience with augmented footsteps
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
TeslaTouch: electrovibration for touch surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Electro-tactile display with real-time impedance feedback
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Fingernail-mounted display of attraction force and texture
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactile brush: drawing on skin with a tactile grid display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
STIMTAC: a tactile input device with programmable friction
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Touch the map!: designing interactive maps for visually impaired people
ACM SIGACCESS Accessibility and Computing
TEI 2013 studio: motors and music
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
AIREAL: interactive tactile experiences in free air
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Haptic cues: texture as a guide for non-visual tangible interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
SIG: NVI (non-visual interaction)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Tactile rendering of 3D features on touch surfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
Multimedia augmented reality information system for museum guidance
Personal and Ubiquitous Computing
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REVEL is an augmented reality (AR) tactile technology that allows for change to the tactile feeling of real objects by augmenting them with virtual tactile textures using a device worn by the user. Unlike previous attempts to enhance AR environments with haptics, we neither physically actuate objects or use any force- or tactile-feedback devices, nor require users to wear tactile gloves or other apparatus on their hands. Instead, we employ the principle of reverse electrovibration where we inject a weak electrical signal anywhere on the user body creating an oscillating electrical field around the user's fingers. When sliding his or her fingers on a surface of the object, the user perceives highly distinctive tactile textures augmenting the physical object. By tracking the objects and location of the touch, we associate dynamic tactile sensations to the interaction context. REVEL is built upon our previous work on designing electrovibration-based tactile feedback for touch surfaces [Bau, et al. 2010]. In this paper we expand tactile interfaces based on electrovibration beyond touch surfaces and bring them into the real world. We demonstrate a broad range of application scenarios where our technology can be used to enhance AR interaction with dynamic and unobtrusive tactile feedback.