ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
The SmartTool: A system for Augmented Reality of Haptics
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
ART: augmented reality table for interactive trading card game
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Augmented Reality Tangible Interface for Distributed Design Review
CGIV '06 Proceedings of the International Conference on Computer Graphics, Imaging and Visualisation
Multi-User Networked Interactive Augmented Reality Card Game
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Collaborative billiARds: towards the ultimate gaming experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
A physical three-way interactive game based on table tennis
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Palm-on haptic environment in augmented reality
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
MarkerMouse: mouse cursor control using a head-mounted marker
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Haptic rendering of juggling with encountered type interfaces
Presence: Teleoperators and Virtual Environments
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Technical Section: A review of virtual environments for training in ball sports
Computers and Graphics
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In our current work we examine the development of visuohaptic augmented reality setups and their extension to collaborative experiences in entertainment settings. To this end, an expandable system architecture supporting multiple users is one of the most indispensable prerequisites. In addition, system stability, low latency, accurate calibration and stable overlay of the virtual objects have to be assured. In this paper we provide an overview of our framework and present our collaborative example application, an augmented reality visuo-haptic ping-pong game for two players. The users play with a virtual ball in a real environmentwhile, by using virtual bats colocated with haptic devices, they are able to feel the impact of the simulated ball on the bat.