Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
Modulating Real Object Stiffness for Haptic Augmented Reality
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
Palm-on haptic environment in augmented reality
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Visuo-haptic blending applied to a tele-touch-diagnosis application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A realtime and direct-touch interaction system for the 3D cultural artifact exhibition
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Real stiffness augmentation for haptic augmented reality
Presence: Teleoperators and Virtual Environments
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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An augmented reality system merges synthetic sensory information into a user's perception of a three-dimensional environment. An important performance goal for an augmented reality system is that the user perceives a single seamless environment. In most augmented reality systems the user views a real world augmented only with visual information and is not provided with a means to interact with the virtual objects. In this paper we describe an augmented reality system that, in addition to visual augmentation, merges synthetic haptic input into the user's perception of the real environment. Our system uses a PHANToM haptic interface device to generate the haptic sensory input in real-time. The system allows user interactions such as moving or lifting a virtual object, and demonstrates interactions between virtual and real objects. Methods to provide proper visual occlusion between real and virtual objects are also described