The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Role of Haptics in Teaching Structural Molecular Biology
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
The SmartTool: A system for Augmented Reality of Haptics
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Multimodal interaction in an augmented reality scenario
Proceedings of the 6th international conference on Multimodal interfaces
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
"Move the couch where?": developing an augmented reality multimodal interface
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
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We developed a tangible interactive system augmented with vibrations to the hand, providing the users with a palm-on haptic augmented reality (AR) environment. Although forced-feedback devices have been used to simulate the convergent sense of touch with virtual objects, such devices cannot generally give us the multifaceted sense of touch such as a tactile sense to the whole hand. We used a vibro-tactile device (CyberTouch) in an AR environment to enhance tangible interaction with vibration to the hand, which was allowed to move within the length of the control cable. We used two approaches to present vibro-tactile information. The first was to activate actuators based on the spatial motion of a virtual object, and the second was based on the density inside the virtual object. We conducted a user study to assess the properties of the two approaches. The results revealed that the former could make users enjoy the movement of virtual objects and the latter enabled them to visualize the inside.