Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
Welbo: an embodied conversational agent living in mixed reality space
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
ARWin-A Desktop Augmented Reality Window Manager
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An interaction model for universal interaction and control in multi display environments
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Occlusion based interaction methods for tangible augmented reality environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Augmented Reality Projects in the Automotive and Aerospace Industries
IEEE Computer Graphics and Applications
Usability factors of 3D criminal archive in an augmented reality environment
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Spatial dialog for space system autonomy
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Real binoculars with virtual functions for mixed environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
MADO interface: a window like a tangible user interface to look into the virtual world
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Learning Molecular Structures Using Augmented Reality
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Real-time robust body part tracking for augmented reality interface
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Palm-on haptic environment in augmented reality
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Visual tracking for seamless 3d interactions in augmented reality
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Overlaying a virtual and a real table to create an inter-real virtual space
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
AIREAL: interactive tactile experiences in free air
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Hi-index | 4.10 |
An augmented-reality interface dynamically superimposes interactive computer graphics images onto objects in the real world. Although researchers and developers have made great advances in display and tracking technologies, to date interaction with these environments has been largely limited to passive viewing or simple browsing of virtual information registered to the real world.The authors designed Tiles as a first step toward overcoming these limitations by allowing effective spatial composition, layout,and arrangement of digital objects in the physical environment. Tiles users can freely place interface elements anywhere they want: on tables or whiteboards, inboxes and folders, arranged in stacks, or grouped together. The interface configuration and layout of Tiles' elements emerges spontaneously as the result of users' workactivity and evolves together with it.